Mary Sedillo
BetaMax. CRONOS.
185
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Posted - 2013.07.25 21:45:00 -
[1] - Quote
THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job.
Tank rounds are large. They should penetrate. Also, I have to be aiming around where the driver is to get you. It is just wrong the thought that it hits you anywhere.
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Mary Sedillo
BetaMax. CRONOS.
185
|
Posted - 2013.07.25 21:47:00 -
[2] - Quote
Awry Barux wrote:THUNDERGROOVE wrote:If you didn't know already, any blaster that shoots at a LAV deals damage to the driver regardless of where they actually shoot them. I've heard from many sources that this is a 'glitch' and from many other sources that it actually was intended, as CCP's way to deal with Logistics LAVs. If you ask me, that is the stupidest thing they could have done. They have the mindset that if something is overpowered that it's the actual vehicle/dropsuit/weapon/modules fault and not core game mechanics or lack of some weapons, dropsuits or modules. My proposition to make logi LAVs do their job:
- Keep resist as is, the LAV needs to be able to take fire to be able to stay alive and work for it's team
- Give 5 WP for every target killed while being scanned with the active scanner module
- Change all the shield transportation and remote armor repairer, to instead use a lock on feature(That is very clunky I might add) in favor of a 'heal player with lowest shield/armor' and give the driver some damn warpoints for it.
- Remove blasters doing full damage to people in the vehicles, that is just plain stupid.
- Allow the LAV to deploy without a turret, no reason to have a gun on it for a logistics vehicle. But if the driver wants to use CPU and PG for it, let them.
Keep in mind this is coming from a mostly AV player, that runs an alt with vehicles that just wants to see a logi LAV do it's job. Until they remove impact damage, the LLAV needs to be less durable, or slower, or it needs to have an ez-mode way of killing it, because without that they're BLATANTLY overpowered. Someone just rolled a LLAV in front on my ambush team. 2 people AV nade spamming and a FG were insufficient to bring it down before the it rolled back over, drove away, repped, and came back good as new. It's ridiculous that this vehicle is more durable than any HAV, fast like a LAV, and OHKs anything it touches. It only takes ~5m for the LLAV to accelerate to OHK speeds.
If its built right and manned by a good operator, why should it not be effective?
Also, please tell me the meta level of the forge gunner and AV nades? They could have just been rather ****** at what they were doing. |